using UnityEngine;
using System.Collections;

public class bgGameProtesto : MonoBehaviour
{
    int id = 20;
    private Vector2 screen;

    void Start()
    {
        this.screen.y = GameObject.Find("Main Camera").GetComponent<Camera>().orthographicSize;
        this.screen.x = this.screen.y * GameObject.Find("Main Camera").GetComponent<Camera>().aspect;

        this.gameObject.AddComponent("MeshRenderer");
        this.gameObject.AddComponent("MeshFilter");
        this.gameObject.AddComponent("BoxCollider");
        this.gameObject.GetComponent<BoxCollider>().size = new Vector3(3, 2, 0);

        Mesh mesh = Quad.Create(this.screen.x, this.screen.y);

        this.gameObject.GetComponent<MeshFilter>().mesh = mesh;
        this.gameObject.GetComponent<MeshRenderer>().material = AtlasManager.globalMaterial;

        this.gameObject.GetComponent<MeshFilter>().mesh.uv = new Vector2[]
        {
           new Vector2(AtlasManager.rects[id].xMin, AtlasManager.rects[id].yMax),
           new Vector2(AtlasManager.rects[id].xMax, AtlasManager.rects[id].yMax),
           new Vector2(AtlasManager.rects[id].xMax, AtlasManager.rects[id].yMin),
           new Vector2(AtlasManager.rects[id].xMin, AtlasManager.rects[id].yMin)
        };

        this.transform.position = new Vector3(0, 1, 0);
    }

    void Update()
    {

    }
}